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- 1. INTRODUCTION
-
- This document explains how to use SCHDRAW. SCHDRAW lets you
- draw schematics and other drawings. You should have already
- run the automatic demo program, as explained in the READ.ME
- file. If not, read the READ.ME file before continuing.
-
-
-
- 2. GETTING READY
-
- NOTE: In the following discussions, all text within quotes
- is text to be entered by you, from the keyboard. The text
- "<Enter>" represents a single keystroke of the Enter key.
-
- You must first install the Microsoft-compatible mouse driver
- program on the disk that was supplied with your mouse. If
- you own a Microsoft or Logitech mouse, the correct mouse
- driver command is: "MOUSE<Enter>" (invokes MOUSE.COM). If
- you own a Mouse Systems PC Mouse, the correct mouse driver
- command is: "MSMOUSE<Enter>" (invokes MSMOUSE.COM). If you
- own a Torrington Manager Mouse, the correct mouse driver
- command is: "TMOUSE<Enter>." In most cases a comm port
- option is also required, see your mouse manual for
- additional information.
-
- After your system is booted and the mouse driver is
- installed, insert the demo disk in drive A and make A the
- current drive: "A:<Enter>".
-
- You must run the self-running demo first, as it sets up the
- required graphics adapter mode.
-
- You are now ready to run SCHDRAW. First, we will walk you
- through the use of some of the more common SCHDRAW commands.
- After this, you can go back and experiment with other
- SCHDRAW commands. At the end of the discussion is a
- complete list of SCHDRAW commands and their functions.
- Since all disk operations have been removed from the
- programs, there is no way you can harm your system or the
- disk - worse case, you may have to reboot.
-
-
-
- 3. SCHDRAW
-
- SCHDRAW is SCHEMA's main program. All schematic and object
- creation is done in SCHDRAW. To invoke SCHDRAW with the
- demo schematic drawing, enter the following:
-
- "SCHDRAW LOGIC<Enter>"
-
- SCHDRAW briefly displays a sign-on message, clears the
- screen, and places a Command Window (with Command Boxes) on
-
-
-
-
-
- the left side of the screen and a Drawing Window on the rest
- of the screen. After this, it takes a few seconds for the
- drawing and objects to load. If an error message appears,
- you probably have not installed the mouse driver correctly
- or run the self-running demo. . Go back and do this now.
-
- When the drawing has loaded, the cursor appears in the
- center of the Drawing Window. Moving the mouse moves the
- cursor. If the cursor does not move, or moves in an unusual
- manner, the mouse driver is probably not installed. You
- should exit SCHDRAW (CNTRL-BREAK) and reinstall the mouse
- driver.
-
- If the cursor is working correctly, move it to the bottom or
- right edge of the screen. The drawing pans to the bottom or
- right, respectively. You can pan the screen by moving the
- cursor to any screen edge (including the far, left edge).
- Practice panning the drawing until you feel comfortable with
- the panning feature.
-
- Next, move the cursor over the ZOOM Command Box and press
- and release (click) the left mouse button. (This process of
- invoking a command is referred to as 'selecting'). The
- screen now shows a less detailed, but larger area of the
- drawing. Again, moving the cursor to a screen edge pans the
- drawing. Note that commands are always selected with the
- LEFT mouse button.
-
- Now, select PAGE and you will see the complete schematic
- page on the screen. Go back and select ZOOM again and the
- screen returns to the original viewing range.
-
- Now, select DRAW. A new set of commands appears in the
- lower portion of the Command Window. These are the DRAW
- Secondary Commands. Next, select WIRE. Move the cursor to
- the center of the Drawing Window and press and hold the left
- mouse button. Now, as you move the mouse, a wire is drawn.
- Right angle wires are easily drawn by changing the mouse
- direction. If the cursor touches a screen edge, the drawing
- pans and the wire continues to be drawn. When you release
- the mouse button, the wire is completed. Experiment with
- WIRE by drawing several wires. You can change from signal
- to bus wires by reselecting the WIRE Command Box. You will
- notice the thin wire icon changes to a fat wire in the WIRE
- Command Box.
-
- Next, select OBJECT. When OBJECT is selected, a Text Window
- appears in the lower portion of Drawing Window. This is
- where keyboard text is displayed. Use the keyboard to enter
- the following object name: "74LS86<Enter>". The Text Window
- is removed and the disk drive is selected as SCHDRAW
- retrieves the 74LS86 object from the demo object library.
- Now, move the cursor to the center of the Drawing Window and
- press and hold the mouse button. The 74LS86 object appears
-
-
-
-
-
- with an auto-assigned reference designator. As long as you
- hold the mouse button, you can move the object around the
- drawing. If the 74LS86 object touches a border, the drawing
- pans. Releasing the button places the object. Also at this
- time, the Text Window reappears, letting you enter the name
- of another object, if desired. If you enter:
- "? 74*<Enter>", a list of all objects in the demo library
- beginning with 74 appears. Press any key to remove the
- directory from the screen. Experiment drawing various
- objects. By entering "\n" after an object name, you can
- call-up alternate pin-outs (gate sections) of objects, i.e.,
- entering "74LS00\C" retrieves the third (C-gate) section of
- a 74LS00 object, "74LS00\D" retrieves the D-gate section,
- and so on. Alternate physical orientations or rotations can
- also be selected by entering "\xa" after the object name.
- Entering "74LS00\2C" retrieves the DeMorgan version of the
- C-gate section or entering "DNPD\2,Q1" retrieves the a 90
- degreee rotated version of a NPN transistor. There are
- actually eight different physical rotations available for
- the DNPN object, called up via \1-8. We will discuss below
- how to modify gate-sections and orientations for objects
- already on the screen.
-
- Now select LABEL. Again the Text Window appears. You can
- enter any text. For example: "TEST<Enter>." The Text Window
- disappears. Position the cursor in the Drawing Window and
- press and hold the mouse button. The label just entered
- (TEST) appears. As long as the mouse button is held, the
- label can be moved anywhere on the drawing and assigned to a
- wire. Releasing the button places the label.
-
- Now, select EDIT. Another set of Secondary Commands
- appears. Select MOVE. Position the cursor over one of the
- schematic objects. Now, press and hold the LEFT mouse
- button. (If a beep is generated, you have not placed the
- cursor exactly over the object. Release the mouse button and
- try again.) The object is now selected and as long as you
- hold the mouse button, the object can be moved. Releasing
- the button places the object. As you see, no rubberbanding
- of wires takes place on object MOVEs. However,
- rubberbanding does occur on REGION MOVEs. Now, select COPY.
- Repeat the above sequence and instead of moving an object,
- you can make a copy of it. Let's erase an object. Select
- ERASE. Again, position the cursor over an object and click
- the left mouse button. The object disappears. During any
- of these operations, you can select UNDO to undo the
- operation you have just done (you could have also selected
- UNDO during any of the DRAW commands). With current
- versions of SCHEMA, the RIGHT mouse button selects the UNDO
- command.
-
- Now while still in EDIT, select OBJECT. Position the cursor
- over the NPN transistor and click the left mouse bottom.
- The object's name and reference designator appear in the
-
-
-
-
-
- text window: DNPN\2,Q1. Now use the left arrow key to
- position the cursor over the 2, press <Del>, enter the
- number 3, and then press <Enter>. The NPN object is
- instantly updated to reflect the third orientation. You can
- continue doing this and display all 8 rotations of the NPN
- transistor.
-
- Next, select SCH ED. A prompt appears on the screen. Press
- "<Enter>." After a few seconds, a new set of commands
- appears in the Command Window. You are now in the SCHDRAW
- Object Editor, used to create/edit objects and symbols for
- use in the Schematic Editor (SCH ED). You will notice some
- of the OBJ ED commands are identical to SCH ED commands.
- Also some new, object-oriented commands are displayed.
- Select OBJ ED, and press "<Enter>" after the prompt. After
- a few seconds, you will be back in the schematic editor.
-
- Now select FILE, followed by QUIT. A prompt appears - press
- "<Enter>". You are now back in DOS.
-
- This completes our brief introduction to SCHDRAW. Try some
- of the other commands we have not discussed. If you want a
- blank piece of paper to practice with, enter:
-
- "SCHDRAW BLANK<Enter>"
-
- This invokes SCHDRAW with a blank drawing page, named
- BLANK.P01.
-
-
-
-
-
- 4. SCHDRAW COMMAND SUMMARY
-
- The following is a list of all SCHDRAW commands. Schematic
- Editor commands are listed first, followed by Object Editor
- commands.
-
- SCHEMATIC EDITOR COMMANDS
-
- AREA - Lets you select an AREA to ZOOM to.
-
- CONFIG - Sets SCHDRAW configuration parameters.
-
- C GRID - Activates and deactivates the invisible 8-
- pixel cursor snap grid.
-
- LIBR - Displays the names of current object libraries
- assigned to the schematic.
-
- PAN - Sets the Drawing Window panning speed.
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-
-
-
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- RPT - Sets the X- and Y-offset values (in pixels) for
- use under DRAW*REPEAT.
-
- V GRID - Activates and deactivates the visual 16-pixel
- drawing dotted grid field.
-
- WI HDR - Activates and deactivates signal wire,
- object, and label end-point markers for easier
- schematic creation.
-
- XY - Turns the Cursor Coordinate Window (electronic
- ruler) on or off.
-
- DRAW - Used to add schematic information to drawings. Most
- of the information is interpreted by SCHEMA's post-
- processors.
-
- ARC - Adds right-angle signal and bus connections.
- Four different orientations are available. WIRE size
- selects ARC type: signal (thin) or bus (fat).
-
- DOT - Adds connection dots to signal T-connections.
-
- OBJECT - Retrieves objects from object libraries.
- Also, displays library directories.
-
- LABEL - Adds labels to signal wires.
-
- REPEAT - Steps and repeats the last command.
-
- WIRE - Adds signal and bus wires.
-
- EDIT - Used to edit existing drawing information.
-
- COPY - Copies the existing image or REGION.
-
- ERASE - Removes the existing image or REGION.
-
- MOVE - Moves the existing image or REGION.
-
- OBJECT - Edits an existing object's text line for the
- purpose of changing reference designators, gate
- sections, physical rotation, etc.
-
- OBJ PM - Displays an object's required parameters.
-
- REGION - Defines an area to be MOVE'd, COPY'd, or
- ERASE'd.
-
- FILE - Various file operations.
-
- LOAD - Loads a drawing page into the Schematic Editor.
- Also used to view DOS directories.
-
-
-
-
-
- MERGE - Merges two darwings together. ***NOT IN DEMO
- VERSION***
-
- PRINT - Prints the drawing directly to the printer or
- spools it to disk for background printing. ***NOT IN
- DEMO VERSION***
-
- REDRAW - Redraws the current drawing.
-
- SAVE - Saves the current drawing to disk. ***NOT IN
- DEMO VERSION***
-
- QUIT - Returns to DOS.
-
- NOTES - Used to add non-schematic LINEs and TEXT to a
- drawing. Not interpreted by SCHEMA's post-processors.
-
- LINE - Adds thin, thick, dotted and dashed lines.
-
- TEXT - Adds small and large text.
-
- PAGE - Displays the entire page of the current drawing.
-
- UNDO - Reverses the last executed command. Also activated
- with the RIGHT mouse button.
-
- ZOOM - Provides two different viewing perspectives.
-
-
-
- OBJECT EDITOR COMMANDS
-
- BIT - Used to create or edit bit images dot-by-dot (pixel-
- by-pixel). Mode 1 selects an existing bit image. Mode 2 is
- used to create/edit a bit image. Mode 3 places the bit
- image in the Drawing Window.
-
- BODY - Associates an object's visual shape with its part
- number and BOM information.
-
- C GRID - Activates and deactivates the invisible 8-pixel
- cursor snap grid.
-
- DESC - Defines four object description fields. These
- contain BOM information, part numbers, in-house
- descriptions, etc for SCHEMA objects.
-
- DF PI - Defines pin connection points, pin types, and names
- for objects. These definitions are use for post-processor
- net/pin/wire list extraction.
-
- ERASE - Erases an image from the drawing window.
-
-
-
-
-
- ID - Displays the various object subcomponents that comprise
- an object.
-
- LINE - Adds thin, thick, dotted, and dashed lines.
-
- LOAD - Loads preexisting objects into the Object Editor.
-
- NEW - Clears the Object Editor drawing window.
-
- OBJ - Adds an object to another object (nests objects).
-
- PARM - Defines object parameter locations and names.
-
- PI HD - Adds pin headers (stubs) to visual objects.
-
- SAVE - Saves an object to the selected object library.
- ***NOT IN DEMO VERSION***
-
- TEXT - Adds text.
-
- UNDO - Reverses the last command. Also activated with the
- RIGHT mouse button.
-
- ZOOM - Displays objects from two unique viewing
- perspectives.
-
-
-
-
-
- 5. MORE INFORMATION
-
- SCHEMA is available from Omation and is priced at $495. For
- more information or to order SCHEMA contact:
-
-
- Omation, Inc.
- 1701 North Greenville Avenue., Suite 809
- Richardson, TX 75081
-
- 214-231-5167
- TELEX: 5106016604 OMATION INC UQ